All modifications
we carried out so far to enhance the vanilla experience
World
Major
- Players, NPCs, Items, Spells, Dungeons and everything else that scaled between lvl1-60 now scales between lvl1-10 proportionally
- Debuff limit increased from 16 to 40
- Added the Spell School System: Every spell school is now leveling like weapon skills. Similarly, they can be leveled only in combat. You also have a chance to hurt yourself if your skill is low.
- Changed our core to vmangos (Nostalrius core)
- Core gets updated almost every week to be as flawless as possible
- Cross faction features are enabled for the open beta phase only
- Players gain 5 talent points every level
PVP
- Players more than 2 levels below you won't earn you honor. The enemy players' level indicator changes its colour accordingly
- Battleground brackets span 2 levels each:
- WSG: 3-4 / 5-6 / 7-8 / 9-10
- AB: 5-6 / 7-8 / 9-10
- AV: 9-10
PVE
- Resurrection sickness will now affect players under level 10, and its effect is adjusted properly
- Quest levels and their colours are now displayed properly
- Adjusted the gold bonuses from quests on max level
- Spell unlocking order readjusted to be a bit more balanced
- Meeting stones removed
- Added training dummies to every capital city (They are for testing your DPS, can't increase your weapon and spell skills with them.)
- Enemy level display colors and xp reward adjusted properly.
Other
- Revised the entire weapon and defense skill system:
- Combat skills now limited to 50.
- At every level, your skills' limit increases by 5 until you reach 50 at level 10
- Gathering and profession skills are still capped at 300
- From now on you skill up with the following chances:
- Gray mobs (PlayerLvL-2 or more): 0%
- Green mobs (PlayerLvL-1): 2.5% - Yellow mobs (PlayerLvL): 5%
- Orange mobs (PlayerLvL+1): 7.5%
- Red mobs (PlayerLvL+2): 10%
- Red mobs (PlayerLvL+3 or more): 12.5%
- You receive a modifier of +0.1% of your total Intellect (doesn't apply to Gray mobs)
- Added collectible food items in specific regions:
- Elwynn Forest: Grapes, Apples, Pumpkins
- Westfall: Clams, Pumpkins
- Duskwood: Pumpkins
- Durotar: Cactus Apples
- The Barrens: Clams
- Silverpine Forest: Clams
- Darkshore: Clams
- Ashenvale: Moonberry Bushes
Items
- Added several new types of item attribute spells
- Added a number of new custom items and updated some existing items in Ragefire Chasm, The Stockades, Scarlet Monastery, Shadowfang Keep, Maraudon, Scholomance and Stratholme
- Added the Moonberry food item
- Added the Moonberry Marmelade cooking recipe
- Added the Venomhide raptor mount to a new NPC of a new faction in Un'goro
- The Azure Silk items are now a real set, with two extra pieces
- Standardizing effect descriptions in general
- Updated enchanted-looking weapons to deal spell damage instead of physical
- Updated several junky rare and epic dungeon drops to be serviceable
NPCs
- Added a new quest giver to Astranaar
- Added a new quest giver to Un'goro
- Added new NPCs to Desolace
- Added new quest givers to Desolace
Quests
- Added a new quest to a new NPC in Astranaar
- Added a new repeatable quest to a new NPC in Un'goro
- Added a lot of new quests for the Desolace centaur clans
- The Level Up Quests development already started, in early test phase now
- Added a quest for Ardo Dirtpaw
Factions
- Added the Venomhide Trainers faction to Un'goro
- Magram and Gelkis centaur clans are updated with new quests and items
Races
Undead
- Slime pools no longer causing damage to Undead players
Classes
Paladin
- Holy Strike re-introduced! Trainers will now teach 8 ranks of the new-old spell
- Crusader Strike also added as a talent, with 4 additional ranks at trainers
(Both 'Strike' spells are based on their original version from pre-release WoW, with modifications. Credit for the Icon art goes to zbc & CRAZYRUSSIAN from The Hive Workshop.)
- New Protection talent: Spell Warding (giving you 10% protection against spells at rank 5)
- Buffed Increased Retribution Aura talent
- Anticipation is now a one rank talent
- Swapped the Retribution talent Improved Retribution Aura with Improved Seal of the Crusader
- Added the Elemental Protection Totem to the Shaman's Enhancement talent tree
Mage
- New Arcane talent: Slow
- New Frost talent: Water Elemental
- Buffed Arcane Resilience talent
- New spell at trainers: Arcane Blast
- New arcane talent: Brilliance Aura
Shaman
- New spell: Mass Astral Recall (teleporting back all party members to their own home, adding cooldown to Hearthstones aswell)
- New talent: Shield Blocking (increasing blocking with a chance to reflect spells)
- New talent: Elemental Protection Totem
- Slightly buffed the Elemental Warding talent
- Made several other minor changes in the Enhancement Shaman talent tree
- Added Elemental Protection Totem talent to Enhancement Shamans
- Slightly buffed the Elemental Warding spell of Elemental Shamans
- Made several other minor changes in the Enhancement Shaman talent tree
Warrior
- Added Combat Endurance talent to Warrior's Fury talent tree
- Protection Warrior's Anticipation is now a one rank talent
- Protection Warrior's Anticipation and Iron Will talents moved
Druid
- Updated the forms' skins to custom ones (Skins made by Leeviathan)
- Upgraded the Druid Moonfire and Dash effects to custom ones made by Leeviathan
- Moonglow spell from the Balance tree got upgraded to a single rank spell with 15% effect bonus
Media
- Our site is up with basic features like: login, account creation (both for the site and for the game itself), shoutbox, messages, changelog, news, top pvp players, armory, list of online players, character management, discord and poll sideboxes
- Made a custom launcher to allow players an easy client update after every new patch. It also displays news and deletes cache when patching